Kon
Originally designed by Soul Society to be an Anti-Hollow artificial soul, Kon somehow escaped destruction and now serves as a faithful, yet perverted, friend of Ichigo. Kon is able to control Ichigo's human body in order to deliver surprisingly powerful physical attacks.Gigai Pill
For 5 turns,' Flying Knee Strike' will deal 5 more damage and stun for 1 turn. Also, 'High Speed Rush' will deal 5 more damage and will giveKon 5 destructible defense for 1 turn. During this time Kon will gain 10 points of damage reduction.Classes: Strategic, Instant
Flying Knee Strike
Kon strikes one enemy with a swift knee attack dealing 15 physical damage and stunning their strategic skills for 1 turn. Classes: Physical, Instant
Skill:
Using speed rivaling a flash stepKon rushes at one enemy dealing 15 physical damage to them.
High Speed Rush
Using speed rivaling a flash stepKon rushes at one enemy dealing 15 physical damage to them. Classes: Physical, Instant
Skill:
This skill makes Kon invulnerable for 1 turn.
Kon Flee
This skill makes Kon invulnerable for 1 turn.



Ichigo's close friend; Sado's origins come from Mexico where he was taught never to harm others unless absolutely necessary. Sado's powers resemble those of a Hollow, and the more he charges his attack up, the more powerful it becomes.
Sado gathers a small amount of spiritual energy in his arm healing 10 health. This skill ends when 'Arm cannon' is used and can only be used if 'Draw' is currently not active.
Sado gathers a large amount of spiritual energy in his arm healing 15 health. This skill ends when 'Arm cannon' is used and can only be used if 'Heavy Draw' is currently not active.
This skill deals 25 reiatsu damage to one enemy. If 'Draw' is used, it deals 40 reiatsu damage to one enemy. If 'Heavy Draw' is used, it deals 45 reiatsu damage to one enemy and stuns them for 1 turn. If 'Draw' and 'Heavy Draw' are used, it deals 45 reiatsu damage to all enemies.
This skill makes Sado invulnerable for 1 turn.
Classmate and companion of Ichigo; while shy and timid Orihime possesses mystical powers beyond the understanding of shinigami or hollows. Her powers allow her to negate or reject opposing powers that might harm her friends.
Orihime summons Tsubaki who deals 10 piercing physical damage to one enemy. For 2 turns that enemy will receive 5 more damage from physical and reiatsu skills.
Orihime summons her defensive shield, for 1 turn Orihime and one ally gain 30 points of destructible defense and will heal 10 health. This skill will end if Orihime dies.
Using her mystic healing powers, Orihime heals one ally for 25 health, and removing all enemy afflictions for 2 turns. If Orihime is stunned on the second turn of its usage that ally will instantly heal 15 health.
This skill makes Orihime invulnerable for 1 turn.
A Shinigami from the 13th division, and the sister of Kuchiki Byakuya. She is skilled in various types of Kidou, for disabling enemies, and currently on a mission to the real world.
Rukia binds an enemy's arms and legs in place making them unable to move. One enemy is stunned for 1 turn and will receive 10 reiatsu damage. If this skill is used after 'Destructive Spell #33: Blue Fire, Crash Down' it will also remove 1 random reiatsu.
Rukia uses a lesser version of Blue Fire dealing 20 reiatsu damage to one enemy and for 1 turn they will deal 15 less physical damage. If this skill is used after 'Binding Spell #1: Restrain' it will deal 10 more reiatsu damage.
Rukia uses her glove to cripple an enemy's reiatsu. For 2 turns, if that enemy is the target of a new damaging skill, the enemy will lose one random reiatsu that turn. Damaging skills that remove or drain reiatsu will not activate 'Spirit Glove'.
This skill makes Rukia invulnerable for 1 turn.
The main character of Bleach; Ichigo is a substitute Shinigami who initially borrowed Rukia's power. Since then, Ichigo has unlocked and learned how to use Zangetsu while developing a close bond with him.
Ichigo charges at the enemy with his Zanpakutou dealing more damage with every attack. Ichigo deals 15 physical damage to one enemy. This skill will deal 5 more physical damage every time it is used. This effect stacks.
Ichigo gathers all his reiatsu and unleashes it in a giant sword wave. Ichigo deals 35 reiatsu damage to one enemy and gains 1 random Reiatsu. This skill will deal 5 more reiatsu damage every time it is used. This effect stacks.
Ichigo summons the power of Zangetsu to aid him. For 3 turns Ichigo's attacks will pierce and will deal 10 more damage. During this time Ichigo gains 50% damage reduction against physical and reiatsu damage.
This skill makes Ichigo invulnerable for 1 turn.